Almost every of four available campaigns is about taking crucial cities in within some particular amount of days (only the last scenario is defensive one, where you have to defend the city). It's only a theory, because sometimes you don't have to conquer all of those cities. In the right upper corner you can find information about the day and fraction's morale.
- Wargame Airland Battle Manual
- Wargame Airland Battle Campaign Walkthrough
- Wargame Airland Battle Beginner's Guide
Number on left shows how many points you got (or have from the very beginning), on right, how much point you have to get to achieve a political victory (win the scenario). Getting one of the city marked as the main goal gives you a lot of morale points. But not only that. Also destroying enemy brigade gives you some morale points. It means, that you can win the second scenario without conquering Stockholm.
Each next scenario you begin with smaller amount of points and bigger limit to get, so it's harder and harder to win only by destroying enemy forces. Due to that, campaign gets longer and harder.
Wargame: AirLand Battle allows players to command all military resources of the Cold War era from tanks to planes. A total of 150 planes strengthen the playable arsenal of the game, from fighters to bombers to electronic warfare planes.
Few words also about brigades dislocation. Only airborne brigades may be dropped at any area. Remaining one will begin only in ports or airports you have in the any sector on west (NATO) or east (Warsaw Pact) Scandinavian coast, in border sectors or some defined sectors. In general, you can expect reinforcements from west and south (NATO) and east and north (Warsaw Pact).
Brigades are imposed and have some particular profile. Armoured: lot of tanks, mechanized: the most universal ones, airborne: a lot of aircraft and helicopters. When fighting armoured ones, expect rather good tanks, in the remaining ones tanks are rather weak.
Wargame: Airland Battle (self.wargame) submitted 1 year ago by TerminalMayonese inaudible babbling Got a friend who plays ALB and was wondering if it'd still be worth the money. R/wargame: This subreddit is for the Wargame RTS series for the PC. Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcuts. Log in sign up. User account menu. Out Discord Reddit Steam Group OfficialForums Official Twitter Official Facebook Youtubers/Streamers. Wargame: Airland Battle is set in the years 1975-1985, at the peak of the Cold War. Players have an opportunity to take part in fictional military operations of NATO and the Warsaw Pact conducted in Northern Europe (mainly Scandinavia). In Wargame, modern radio communications are simulated, so an enemy detected by an allied unit will automatically be seen by the entire army. Once an enemy is spotted, your unit automatically starts aiming. Moving the mouse cursor over the enemy will display the line of fi re. This line is composed of 2 parts: the targeting icon and the line of sight. The chaos and confusion of battle comes to life in this real-time wargame, as friendly forces guarding your left flank suddenly move off for no apparent reason, and your commanding general sends.
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NATO has, in general, light brigades, while Warsaw Pact has much more armoured units. Tekken 3 online game free.
You have some part of army from the very beginning and you can buy the rest units in following days (turns) of war if you have enough political points. You get there every day for controlling sectors (normal sector - 1 point per day, entrance sector - 3 points, capital - 6 points). For this points you can also buy special actions for particular sectors. One of most useful is, for sure, commandos attack, because it immobilizes every brigade on the chosen sector. In general, it's good to have new units as you can win battles with them.
Wargame Airland Battle Manual
Initiative is responsible for amount of dislocation points you have at the beginning of every battle to set up your units. It may be increased by Rest order and calling reinforcements (brigade loses turn in such a case) and it decreases with every battle. With numerous battles, it may drop even to 250 dislocation points for battle what means that enemy will outnumber you if he has any fresh brigades. This advantage may be, in some cases, neutralized (read further). If you attack one brigade with three, you get one initiative point for each of you but enemy will lose three points, even if you can't destroy him.
Besides a fraction's morale, there is also brigade's morale. The higher it is, the less number of enemies you have to destroy in battle to win. Loses are counter basing on unit value in dislocation points. So morale stands for the upper level of those points.
Wargame Airland Battle Campaign Walkthrough
Only total victory forces enemy to retreat (what is more, winner's morale increases about 3 points and defeated drops about 3 points), who may be eliminated if he gets attacked by other brigade and sector to which he retreats isn't occupied by an ally unit. So even if you win (big win +2 morale, small win +1 morale), the battle will follow the next day. Draw (each gets -1 initiative and morale) is every battle in which no one gets an upper limit of points for destroying enemy units. The lowest level is 750 dislocation points.
Adjust type of brigade for the target you want to take over. In the third scenario, 7 Naval Assault Division when takes over Stockholm, may defend against several brigades at once, getting total or big victories.
Wargame Airland Battle Beginner's Guide
Notice also composition of your brigade. Mentioned above 7 Naval Assault Division has 8 troops of recon in assault helicopters Mi 24 in bookmark 'Recon'.